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一月, 2005 的文章

一月
23
2005

Mai.Kuraki.5th.Anniversary.Edition.-.Grow,.Step.By.Step(disk1).avi

下面的是备份:

(dvd 01.07.2004 jmr) kuraki mai – my reflection disc 2 live selection.rmvb
(LIVE) Mai Kuraki – Loving You – Tour 2002 – Tour Document.avi
(LIVE) 鍊夋湪楹昏。 – Mai Kuraki 2004 Live Tour Wish You The Best.rmvb
(pv 05.19.2004 jmr) Kuraki Mai – Asu e kakeru hashi.avi
(PV) mai kuraki – Ride On Time.avi
(PV) Tak Matsumoto featuring Kuraki Mai – imitation gold.mpg
[album] Kuraki Mai – Club Side Cool City Production (Vol 3) – 192kbps.rar
[Concert] Mai Kuraki ‘Loving You Tour 2002′ CD2.avi
[kuraki.mai][浠撴湪楹昏。][鏄庢棩銇告灦銇戙倠姗媇[mp3.320k].rar
[Live]GARNET.CROW-Rina.Aiuchi-Mai.Kuraki.avi
[LIVE]Kuraki.Mai.-.2002.FIFA.World.Cup.KOREA.JAPAN.Official.Concert.mpg
[Mai Kuraki][Music][MTV][Can't forget your love].rmvb
[Mai Kuraki][Music][MTV][Kiss].rmvb
[Mai Kuraki][Music][MTV][My story your song].avi
[Mai Kuraki][Music][MTV][Ride on Time].rmvb
[Mai Kuraki][Music][MTV][Same].rmvb
[Mai Kuraki][Music][MTV][Secret of My Heart].rm
[Mai Kuraki][Music][MTV][Stay by my side].rm
[Mai Kuraki][Music][MTV][Time after Time].rmvb
[Mai Kuraki][Music][MTV][Winter bell].rm
[Mai Kuraki][Music][Mtv][棰ㄣ伄銉┿儵銉.mpg
[Mai Kuraki][Music][MTV][棰ㄣ伄銉┿儵銉.rmvb
[Mai Kuraki][Music][MTV][鏄庢棩銇告灦銇戙倠姗媇.rmvb
[Mai Kuraki]15Th-Time After Time锝炶姳鑸炪亞琛椼仹锝瀃720×480].mpg
[Mai.Kuraki][Live.in.平安神宫~京都学生祭典2003].wmv
[Mai.Kuraki][Music][MTV][Stand.Up].rmvb
[Mai.Kuraki][My_Reflection_DVD][CD1].live.selection.avi
[Mai_Kuraki]07th-Frozen_Sea[640x426].avi
[Mai_Kuraki]08th-Stand_Up[720x480].avi
[Mai_Kuraki]09th-Always[720x480].avi
[Mai_Kuraki]10th-Can’t_forget_your_love[720x480].avi
[Mai_Kuraki]11th-Winter_Bells[704x480].avi
[Mai_Kuraki]12th-Feel_fine![720x480].avi
[Mai_Kuraki]13th-Like_a_star_in_the_night[640x480].avi
[Mai_Kuraki]14th-Make_my_day[704x480].avi
[Mai_Kuraki]15th-Time_after_time_Ver2[MPEG2][720x480].rmvb
[Mai_Kuraki]16th-Kiss[720x480].avi
[Mai_Kuraki]17th-Kase_no_lalala[720x480].avi
[Mai_Kuraki]-First_Cut[720x480].avi
[Mai_Kuraki]-If_I_Believe[704x480].avi
[Mai_Kuraki]-Imitation_Gold[720x480].avi
[Mai_Kuraki]-Key_To_My_Heart[640x480].avi
[Mai_Kuraki]-Loving_You[720x480].avi
[Mai_Kuraki]-Ride_on_time[720x480].avi
[Mai_Kuraki]-Same[640x426].avi
[Mai_Kuraki]-Start_In_My_Life[720x480].avi
[Mai_Kuraki]-This_is_your_life[MPEG2][720x480].mpg
[Ptt][Mai][鍊夋湪楹昏。][Mai.Kuraki][My_Reflection_DVD][CD1-1].avi
[Ptt][Mai][顓曘倢闄堬妇][Mai.Kuraki][My_Reflection_DVD][CD1-2].avi
[PV][Mai_Kuraki]06th-Reach_for_the_sky[720x480].avi
[PV][Mai_kuraki]Key_To_My_Heart.mpg
[Twed2k-zhucc][Mai.Kuraki][7th.Single][荈脐〓Start.in.my.life].zip
[Wish You The Best ].mai.kuraki.-.wish.you.the.best.jpop.涓撹緫.(MP3).rar
2_Mai.Kuraki.~.Key.To.My.Heart.(Tales.of.Destiny2.OP).avi
Kuraki Mai – Reach For The Sky.mpg
Kuraki Mai – Secreat of my Heart.mpg
Kuraki Mai – Secret Of My Heart.mp3
Kuraki Mai – Summer Snow.mp3
Kuraki.Mai.Loving.You.Tour.2002.AC3.CD1.avi
Kuraki_mai_Mai-k.net Presents 1st Anniversary.mpg
Mai Kuraki – Winter Bells.mpg
Mai Kuraki – Always.mpg
Mai Kuraki – Ashita e Kakeru Hashi.mp3
Mai Kuraki – Delicious Way – 02 – Love, Day After Tomorrow.mp3
Mai Kuraki – Delicious Way – 05 – Baby Tonight -you & me-.mp3
Mai Kuraki – Delicious Way – 06 – Can’t get enough -gimme your love-.mp3
Mai Kuraki – Delicious Way – 08 – Stay by my side.mp3
Mai Kuraki – Delicious Way – 09 – Everything’s All Right.mp3
Mai Kuraki – Delicious Way – 10 – happy days.mp3
Mai Kuraki – Delicious Way.m3u
Mai Kuraki – Fairy Tale – 01 – Fairy Tale ~my last teenage wish~.mp3
Mai Kuraki – Fairy Tale – 02 – Feel Fine!.mp3
Mai Kuraki – Fairy Tale – 03 – Ride on Time.mp3
Mai Kuraki – Fairy Tale – 04 – Key to My Heart.mp3
Mai Kuraki – Fairy Tale – 05 – Winter Bells.mp3
Mai Kuraki – Fairy Tale – 06 – Loving You….mp3
Mai Kuraki – Fairy Tale – 07 – Can’t Forget Your Love.mp3
Mai Kuraki – Fairy Tale – 08 – Trip in the Dream.mp3
Mai Kuraki – Fairy Tale – 09 – Not That Kind a Girl.mp3
Mai Kuraki – Fairy Tale – 10 – Like a Star in the Night.mp3
Mai Kuraki – Fairy Tale – 12 – Fantasy.mp3
Mai Kuraki – Fairy Tale.m3u
Mai Kuraki – If I Believe – 01 – If I Believe.mp3
Mai Kuraki – If I Believe – 02 – Time After Time (Theater Version).mp3
Mai Kuraki – If I Believe – 03 – Kaze no lalala.mp3
Mai Kuraki – If I Believe – 04 – Kiss.mp3
Mai Kuraki – If I Believe – 05 – mi corazon.mp3
Mai Kuraki – If I Believe – 07 – Make my day ~album version~.mp3
Mai Kuraki – If I Believe – 08 – SAME.mp3
Mai Kuraki – If I Believe – 10 – You are not the only one.mp3
Mai Kuraki – If I Believe – 11 – Tonight, I Feel Close To You.mp3
Mai Kuraki – If I Believe.m3u
Mai Kuraki – Kuraki mai & experience First live tour Eternal moment.avi
Mai Kuraki – Love Day After Tomorrow.mpg
Mai Kuraki – Perfect Crime – 02 – Start in my life.mp3
Mai Kuraki – Perfect Crime – 03 – Reach for the sky.mp3
Mai Kuraki – Perfect Crime – 08 – What are you waiting for.mp3
Mai Kuraki – Perfect Crime – 12 – Itsuka ha anosora ni.mp3
Mai Kuraki – Perfect Crime – 13 – The ROSE~melody in the sky~.mp3
Mai Kuraki – Secret of my heart – 02 – Did I Hear You Say That You’re In Love.mp3
Mai Kuraki – Secret of my heart – 05 – Stay by my side.mp3
Mai Kuraki – Secret of my heart – 06 – Can’t get enough -gimme your love-.mp3
Mai Kuraki – Secret of my heart – 08 – Love, Day After Tomorrow.mp3
Mai Kuraki – Secret of my heart – 10 – Baby Tonight -You&Me-.mp3
Mai Kuraki – Secret of my heart – 11 – Baby I Like -Extacy Vocal Mix-.mp3
Mai Kuraki – Secret of my heart – 12 – ‘s All Right -DJ ME-YA Radical Beat Mix-.mp3
Mai Kuraki – Secret of my heart.m3u
Mai Kuraki – Stand Up.mpg
Mai Kuraki – Stay by my side (Kyoto 12-31-2003 NHK Kouhaku Utagassen) [XviD 4m10s].avi
Mai Kuraki – Tsumetai umi (1).mpg
Mai Kuraki – Wish You The Best – 02 – Stay by my side.mp3
Mai Kuraki – Wish You The Best – 03 – Secret of my heart.mp3
Mai Kuraki – Wish You The Best – 04 – NEVER GONNA GIVE YOU UP.mp3
mai kuraki – wish you the best – 05 – delicious way.mp3
Mai Kuraki – Wish You The Best – 05 – Delicious Way.mp3
Mai Kuraki – Wish You The Best – 06 – Simply Wonderful -RadioEdit-.mp3
Mai Kuraki – Wish You The Best – 10 – always.mp3
Mai Kuraki – Wish You The Best – 11 – Winter Bells.mp3
Mai Kuraki – Wish You The Best – 15 – Kaze no Ra Ra Ra.mp3
Mai Kuraki 棰呰労闄囪噹鑹傝剹濞勮幗 – Baby I like.mpg
Mai Kuraki-My Reflection.txt
Mai.Kuraki.5th.Anniversary.Edition.-.Grow,.Step.By.Step(disk1).avi
Mai.Kuraki.’Loving.You.Tour.2002′.CD3.avi
Mai.Kuraki——[Wish.You.The.Best]–.(mp3).rar
Mai_Kuraki_Wish_You_The_Best(By_nalanchen).rar
Secret Of My Heart – Kuraki Mai – Detective Conan.mp3
TLF-Video-03.06.04.Mai.Kuraki.Concert.HDTVRip.XviD-TLFDrama.avi
TLF-Video-03.06.04.Mai.Kuraki.Concert.HDTVRip.XviD-TLFDrama.srt
浠撴湪楹昏。锛氭垜鐨勫弽搴攎v 鐜板満绮鹃€塵ai Kuraki Clip And Live Selection My Reflection 2004 Dvdrip Xvid-9Fish Cd1.avi
浠撴湪楹昏。锛氭垜鐨勫弽搴擬V+鐜板満绮鹃€塎ai.Kuraki.Clip.and.Live.Selection.My.Reflection.2004.DVDRip.XviD-9FisH.CD2.avi
昃戩粊飚革ぐMai Kuraki – Like A Star In The Night.rmvb

一月
21
2005

[FOSKY][Stand_Alone_Complex_2nd_GIG][tvrip]21.rmvb

[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][01]v2.avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][02]v2.avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][03].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][04].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][05].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][06].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][07].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][08].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][09].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][10].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][11].avi.torrent
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][17].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][17]v2.avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][17]v2.avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][17]v3.avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][18]v2.avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][19].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG][Xvid_AC3][DVDrip][GB][20].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][01].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][02].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][03].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][04].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][05].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][06].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][07].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][08].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][09].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][10].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][11].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][12].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][13].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][14].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][15].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][16].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][17].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][18].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][19].avi
[FOSKY][STAND_ALONE_COMPLEX_2nd_GIG_Special][DVDrip][GB][20].avi

一月
21
2005

Sys42IDE[汉化beta版by af].

7
作者:AirForce

Alicesoft Game SDK 4.0

我汉化了一部分了


Sys42IDE[汉化beta版by af].rar
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Sys42IDE[汉化beta版by af].exe

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文件名: Sys42IDE[汉化beta版by af].rar
文件大小: 373.71 KB
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一月
21
2005

Mamitools 破解图工具[汉化版]

我也忘了是否这个发过上来…
<br /> <!– td.attachrow { font: normal 11px Verdana, Arial, Helvetica, sans-serif; color : #2A3345; border-color : #2A3345; } td.attachheader { font: normal 11px Verdana, Arial, Helvetica, sans-serif; color : #2A3345; border-color : #2A3345; background-color: #D1D7DC; } table.attachtable { font: normal 12px Verdana, Arial, Helvetica, sans-serif; color : #2A3345; border-color : #2A3345; border-collapse : collapse; } –><br />


mamitool.rar
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mamitool.rar

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文件名: mamitool.rar
文件大小: 178.01 KB
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一月
21
2005
★–我翻译成英文版的SYSTEM40 SDK ADV ENGINE
++ af     (同好)21灌 — 

我翻译成英文版的SYSTEM40 SDK ADV ENGINE

里面有些英语单词是硬填的:)

..2005/ 1/21(Fri) 20:59[1561]

++ af (同好)22灌
// Const Config.jaf
// Coder.Yudai Senoo

// Background
const int 仭妛墍丒嫵幒 = 20000,
仭妛墍丒楲壓 = 20001,
仭妛墍丒拞掚 = 20002,
仭妛墍丒壆忋 = 20003,
仭妛墍丒僌儔僂儞僪 = 20004,
仭妛墍丒怑堳幒 = 20005,
仭妛墍丒曐寬幒 = 20006,
仭妛墍丒恾彂娰 = 20007,
仭妛墍丒懱堢娰 = 20008,
仭妛墍丒僾乕儖 = 20009,
仭妛墍丒峑栧 = 20010,
仭廃曈巤愝丒摴 = 20011,
仭廃曈巤愝丒岞墍 = 20012,
仭廃曈巤愝丒彜揦奨 = 20013,
仭廃曈巤愝丒梀墍抧 = 20014,
仭廃曈巤愝丒奀娸 = 20015,
仭壠丒奜娤侾 = 20016,
仭壠丒奜娤俀 = 20017,
仭抝偺巕偺晹壆 = 20018,
仭彈偺巕偺晹壆 = 20019,

仭僼傽儞僞僕乕丒奨侾 = 20100,
仭僼傽儞僞僕乕丒偍揦侾 = 20101,
仭僼傽儞僞僕乕丒幒撪侾 = 20102,
仭僼傽儞僞僕乕丒怷侾 = 20103,
仭僼傽儞僞僕乕丒僟儞僕儑儞侾 = 20104,

仭僼傽儞僞僕乕丒奨俀 = 20105,
仭僼傽儞僞僕乕丒庰応 = 20106,
仭僼傽儞僞僕乕丒幒撪俀 = 20107,
仭僼傽儞僞僕乕丒慏 = 20108,
仭僼傽儞僞僕乕丒峘 = 20109,

仭僼傽儞僞僕乕丒奨俁 = 20110,
仭僼傽儞僞僕乕丒摤媄応 = 20111,
仭僼傽儞僞僕乕丒埫偄晹壆 = 20112,
仭僼傽儞僞僕乕丒僟儞僕儑儞俀 = 20113,
仭僼傽儞僞僕乕丒摴 = 20114,
仭僼傽儞僞僕乕丒忛丒奜娤 = 20115,
仭僼傽儞僞僕乕丒忛丒撪晹 = 20116,
仭僼傽儞僞僕乕丒寶暔 = 20117,
仭僼傽儞僞僕乕丒嵳抎 = 20118,
仭僼傽儞僞僕乕丒惵嬻 = 20119,

仭Building1 = 40000,
仭Welcome = 35001;

// Character
const int 仠側偟 = 0,
仠僔傿儖 = 10063,
仠僴僯乕 = 10076,
仠儅儕傾 = 10085,
仠儕傾 = 10096,
仠儕僢僋 = 10097,
仠巙捗崄 = 10111,
仠尒摉偐側傒 = 10146,
仠僴僯乕僉儞僌 = 10152,
仠儔儞僗 = 10237,
仠傾儕僗 = 10503,
仠儕僘僫 = 10566;

// Name
const string 仯AF = “AF”,
仯AliceFan = “AliceFan”,
仯儅儕傾 = “儅儕傾”,
仯儕傾 = “儕傾”,
仯儕僢僋 = “儕僢僋”,
仯巙捗崄 = “巙捗崄”,
仯尒摉偐側傒 = “尒摉偐側傒”,
仯僴僯乕僉儞僌 = “僴僯乕僉儞僌”,
仯儔儞僗 = “儔儞僗”,
仯傾儕僗 = “傾儕僗”,
仯儕僘僫 = “儕僘僫”;

//BGM
const int 侓儔儞僗侾丵侽侾 = 1,
侓儔儞僗侾丵侽俀 = 2,
侓儔儞僗侾丵侽俁 = 3,
侓儔儞僗侾丵侽係 = 4,
侓儔儞僗侾丵侽俆 = 5,
侓儔儞僗侾丵侽俇 = 6,
侓儔儞僗侾丵侽俈 = 7,
侓儔儞僗侾丵侽俉 = 8,
侓儔儞僗侾丵侽俋 = 9,
侓儔儞僗侾丵侾侽 = 10,
侓儔儞僗侾丵侾侾 = 11,
侓儔儞僗侾丵侾俀 = 12,
侓儔儞僗侾丵侾俁 = 13,
侓儔儞僗侾丵侾係 = 14,
侓儔儞僗侾丵侾俆 = 15,
侓儔儞僗侾丵侾俇 = 16,

侓儔儞僗俀丵侽侾 = 101,
侓儔儞僗俀丵侽俀 = 102,
侓儔儞僗俀丵侽俁 = 103,
侓儔儞僗俀丵侽係 = 104,
侓儔儞僗俀丵侽俆 = 105,
侓儔儞僗俀丵侽俇 = 106,
侓儔儞僗俀丵侽俈 = 107,
侓儔儞僗俀丵侽俉 = 108,
侓儔儞僗俀丵侽俋 = 109,
侓儔儞僗俀丵侾侽 = 110,
侓儔儞僗俀丵侾侾 = 111,
侓儔儞僗俀丵侾俀 = 112,
侓儔儞僗俀丵侾俁 = 113,
侓儔儞僗俀丵侾係 = 114,
侓儔儞僗俀丵侾俆 = 115,
侓儔儞僗俀丵侾俇 = 116,
侓儔儞僗俀丵侾俉 = 118,
侓儔儞僗俀丵侾俋 = 119,

侓儔儞僗俁丵侽侾 = 201,
侓儔儞僗俁丵侽俀 = 202,
侓儔儞僗俁丵侽俁 = 203,
侓儔儞僗俁丵侽係 = 204,
侓儔儞僗俁丵侽俆 = 205,
侓儔儞僗俁丵侽俇 = 206,
侓儔儞僗俁丵侽俈 = 207,
侓儔儞僗俁丵侽俉 = 208,
侓儔儞僗俁丵侽俋 = 209,
侓儔儞僗俁丵侾侽 = 210,
侓儔儞僗俁丵侾侾 = 211,
侓儔儞僗俁丵侾俀 = 212,
侓儔儞僗俁丵侾俁 = 213,
侓儔儞僗俁丵侾係 = 214,
侓儔儞僗俁丵侾俆 = 215,
侓儔儞僗俁丵侾俇 = 216,
侓儔儞僗俁丵侾俈 = 217,
侓儔儞僗俁丵侾俉 = 218,
侓儔儞僗俁丵侾俋 = 219,
侓儔儞僗俁丵俀侽 = 220,
侓儔儞僗俁丵俀侾 = 221,
侓儔儞僗俁丵俀俀 = 222,
侓儔儞僗俁丵俀俁 = 223,
侓儔儞僗俁丵俀係 = 224,
侓儔儞僗俁丵俀俆 = 225,
侓儔儞僗俁丵俀俇 = 226,
侓儔儞僗俁丵俀俈 = 227,
侓儔儞僗俁丵俀俉 = 228,
侓儔儞僗俁丵俀俋 = 229,
侓儔儞僗俁丵俁侽 = 230,
侓儔儞僗俁丵俁俉 = 238,

侓儔儞僗係丵侽侾 = 301,
侓儔儞僗係丵侽俀 = 302,
侓儔儞僗係丵侽俁 = 303,
侓儔儞僗係丵侽係 = 304,
侓儔儞僗係丵侽俆 = 305,
侓儔儞僗係丵侽俇 = 306,
侓儔儞僗係丵侽俈 = 307,
侓儔儞僗係丵侽俉 = 308,
侓儔儞僗係丵侽俋 = 309,
侓儔儞僗係丵侾侽 = 310,
侓儔儞僗係丵侾侾 = 311,
侓儔儞僗係丵侾俀 = 312,
侓儔儞僗係丵侾俁 = 313,
侓儔儞僗係丵侾係 = 314,
侓儔儞僗係丵侾俆 = 315,
侓儔儞僗係丵侾俇 = 316,
侓儔儞僗係丵侾俈 = 317,
侓儔儞僗係丵侾俉 = 318,
侓儔儞僗係丵侾俋 = 319,
侓儔儞僗係丵俀侽 = 320,
侓儔儞僗係丵俀侾 = 321,
侓儔儞僗係丵俀俀 = 322,
侓儔儞僗係丵俀俁 = 323,
侓儔儞僗係丵俀係 = 324,
侓儔儞僗係丵俀俆 = 325,
侓儔儞僗係丵俀俇 = 326,
侓儔儞僗係丵俀俈 = 327,
侓儔儞僗係丵俀俉 = 328,
侓儔儞僗係丵俀俋 = 329,
侓儔儞僗係丵俁侽 = 330,
侓儔儞僗係丵俁侾 = 331,
侓儔儞僗係丵俁俀 = 332,
侓儔儞僗係丵俁俁 = 333,
侓儔儞僗係丵俁係 = 334,
侓儔儞僗係丵俁俆 = 335,

..2005/ 1/21(Fri) 21:00[1562]
++ af (同好)23灌
侓儔儞僗係丵俁俇 = 336,
侓儔儞僗係丵俁俈 = 337,
侓儔儞僗係丵俁俉 = 338,
侓儔儞僗係丵俁俋 = 339,
侓儔儞僗係丵係侽 = 340,
侓儔儞僗係丵係侾 = 341,
侓儔儞僗係丵係俀 = 342,

侓儔儞僗俆俢丵侽侾 = 401,
侓儔儞僗俆俢丵侽俀 = 402,
侓儔儞僗俆俢丵侽俁 = 403,
侓儔儞僗俆俢丵侽係 = 404,
侓儔儞僗俆俢丵侽俆 = 405,
侓儔儞僗俆俢丵侽俇 = 406,
侓儔儞僗俆俢丵侽俈 = 407,
侓儔儞僗俆俢丵侽俉 = 408,
侓儔儞僗俆俢丵侽俋 = 409,
侓儔儞僗俆俢丵侾侽 = 410,
侓儔儞僗俆俢丵侾侾 = 411,
侓儔儞僗俆俢丵侾俀 = 412,
侓儔儞僗俆俢丵侾俁 = 413,
侓儔儞僗俆俢丵侾係 = 414,
侓儔儞僗俆俢丵侾俆 = 415,
侓儔儞僗俆俢丵侾俇 = 416,
侓儔儞僗俆俢丵侾俈 = 417,
侓儔儞僗俆俢丵侾俉 = 418,
侓儔儞僗俆俢丵侾俋 = 419,
侓儔儞僗俆俢丵俀侽 = 420,
侓儔儞僗俆俢丵俀侾 = 421,
侓儔儞僗俆俢丵俀俀 = 422;

这个是常数定义

..2005/ 1/21(Fri) 21:00[1563]
++ af (同好)24灌
///////////////////////////////////////////////////////////////////////////////
// Story.jaf
// Coder.Yudai Senoo

#Scene001(void)
{
BackgroundSet(仭僼傽儞僞僕乕丒幒撪侾);
LeftCharSet(仠傾儕僗);
RightCharSet(仠側偟);

BGM_Play(侓儔儞僗俁丵侽俆);
僋儘僗僼僃乕僪();

‘Start the Game1′ A;

jump Scene002;
}

#Scene002(void)
{
BackgroundSet(仭僼傽儞僞僕乕丒奨侾);
LeftCharSet(仠儔儞僗);
RightCharSet(仠僔傿儖);

億儕僑儞夞揮倄幉();

‘Select the choice!’ B;

int nSelect = ChoiceTwo(“Choice1″, “Choice2″);

MessageClear();

if (nSelect == 1) {
‘Selected choice 1′ A;
jump Scene003A;
}

‘Selected choice 2′ A;

jump Scene003B;
}

#Scene003A(void)
{
BackgroundSet(仭妛墍丒僌儔僂儞僪);
LeftCharSet(仠僴僯乕);
RightCharSet(仠僴僯乕僉儞僌);

僋儘僗僼僃乕僪儌僓僀僋();

‘Start shocking’ A;

Shock();

‘Stop shocking’ A;

jump Scene004;
}

#Scene003B(void)
{
BackgroundSet(仭妛墍丒壆忋);
LeftCharSet(仠儕傾);
RightCharSet(仠儕僢僋);

傏偐偟僋儘僗僼僃乕僪();

‘Start random’ A;

int nSelect = RAND(4);

if (nSelect == 1) {
‘Today is weather is fine.’A;
}
if (nSelect == 2 || nSelect == 3) {
‘Today is weather is cloudy.’A;
}
if (nSelect == 4) {
‘Today is weather is rainy.’A;
}

‘Random end.’ A;

jump Scene004;
}

#Scene004(void)
{
BackgroundSet(仭妛墍丒楲壓);
LeftCharSet(仠巙捗崄);
RightCharSet(仠尒摉偐側傒);

慄宍僽儔乕();

LeftAlphaMessage();

Name(仯巙捗崄);
‘Left person speak’ R;
‘Now change’ A;

RightAlphaMessage();

Name(仯尒摉偐側傒);
‘Right person speak’ R;
‘Now change’ A;

NormalMessage();

‘Change to normal message box’ A;

jump Scene001;
}

..2005/ 1/21(Fri) 21:02[1564]
++ af (同好)25灌
///////////////////////////////////////////////////////////////////////////////
// ADVFunc.jaf
// Coder.Yudai Senoo

string g_szSaveKeyName = “AFStudio001″ + __DATE__ + __TIME__;

void Init(void)
{
g_ADVEngine.Recreate();

}

void BackgroundSet(int nCG)
{
g_ADVEngine.SetBack(nCG);

}

void LeftCharSet(int nCG)
{
g_ADVEngine.SetLeftChara(nCG);

}

void RightCharSet(int nCG)
{
g_ADVEngine.SetRightChara(nCG);

}
//————————–ADD————————–
//void AF_BLEND_AMAP_ALPHA(int nDest, int nDx, int nDy, int nSrc, int nSx, int nSy, int nWidth, int nHeight, int nAlpha)
//{
// nDest=SP_GET_UNUSE_NUM();
// CG_BLEND_AMAP_ALPHA(nDest,nDx,nDy,nSrc,nSx,nSy,nWidth,nHeight,nAlpha);
//}
//————————–ADD————————–
// ChoiceBox
int ChoiceTwo(string szA, string szB)
{
int nSelect;

for (;;) {
// Config ChoiceBox
menu_metrics_t mm;
mm.tm.nSize = 32;
mm.nH = 32;
mm.nWindowAlignX = 3;
mm.nWindowAlignY = 3;
mm.nCancelOK = true;
MENU_SET_METRICS(mm);

MENU_ADD(1, szA);
MENU_ADD(2, szB);

nSelect = MENU_SELECT();

if (nSelect == -1) {
SystemMenu();
}
else break;
}

return nSelect;

}

// MessageClear
void MessageClear(void)
{
MES_CLS();

}

void NormalMessage(void)
{
g_ADVEngine.SetMsgWindowInfo(0);

}

void LeftAlphaMessage(void)
{
g_ADVEngine.SetMsgWindowInfo(1);

}

void RightAlphaMessage(void)
{
g_ADVEngine.SetMsgWindowInfo(2);

}

// SystemMenu
bool SystemMenu(void)
{
if (!KEY_IS_DOWN(VK_RBUTTON)) return true;

KEY_CLEAR();

menu_metrics_t mm;
mm.tm.nSize = 32;
mm.nH = 32;
mm.nWindowAlignX = 3;
mm.nWindowAlignY = 3;
mm.nCancelOK = true;
MENU_SET_METRICS(mm);

MENU_ADD(0, “Clear”);
MENU_ADD(1, “Save”);
MENU_ADD(2, “Load”);
MENU_ADD(3, “Cancel”);

int nSelect = MENU_SELECT();

switch (nSelect) {
case 0:
HideMsgFrame(true);
break;
case 1:
SaveMenu();
break;
case 2:
LoadMenu();
break;
}

return false;

}

..2005/ 1/21(Fri) 21:02[1565]
++ af (同好)26灌
// SaveMenu
void SaveMenu(void)
{
menu_metrics_t mm;
mm.tm.nSize = 32;
mm.nH = 32;
mm.nWindowAlignX = 3;
mm.nWindowAlignY = 3;
mm.nCancelOK = true;
MENU_SET_METRICS(mm);

MENU_ADD(0, “Save1″);
MENU_ADD(1, “Save2″);
MENU_ADD(2, “Save3″);
MENU_ADD(-1, “Cancel”);

int nSelect = MENU_SELECT();

switch (nSelect) {
case 0:
case 1:
case 2:
{
string szFileName;
szFileName = “AFStudio%02d.asd” % nSelect;

int nResult;
if (SACT_RESUME_SAVE(g_szSaveKeyName, szFileName, nResult)) {
// After Save
if (nResult == 0) {
// Save Fail
system.MsgBox(“Saving Fail!”);
}
}
else {
// After Load
SP_DEL_ALL();
Init();
夞揮僀儞();
MES_MARK_START();
MSG_DRAW_LAST();
}
}
break;
}

}

// LoadMenu
void LoadMenu(void)
{
menu_metrics_t mm;
mm.tm.nSize = 32;
mm.nH = 32;
mm.nWindowAlignX = 3;
mm.nWindowAlignY = 3;
mm.nCancelOK = true;
MENU_SET_METRICS(mm);

MENU_ADD(0, “Load1″);
MENU_ADD(1, “Load2″);
MENU_ADD(2, “Load3″);
MENU_ADD(-1, “Cancel”);

int nSelect = MENU_SELECT();

switch (nSelect) {
case 0:
case 1:
case 2:
{
string szFileName;
szFileName = “AFStudio%02d.asd” % nSelect;

// Check Save Files whether exist
if (!system.ExistSaveFile(szFileName)) {
system.MsgBox(“Saving files does not exist!”);
break;
}

// StopBGM
g_ADVEngine.StopBGM();

SACT_RESUME_LOAD(g_szSaveKeyName, szFileName);

// Load Fail
system.MsgBox(“Loading Fail!”);
}
break;
}

}

// Title
void Title(void)
{
// Init
REGISTER_MSG_KEY_WAIT_CALLBACK(&SystemMenu);

// ChoiceBox Config
menu_metrics_t mm;
mm.tm.nSize = 32;
mm.nH = 32;
mm.nX = 100;
mm.nY = 100;
MENU_SET_METRICS(mm);

for (;;) {
g_ADVEngine.SetShowMsgWindow(false);

MENU_ADD(0, “START”);
MENU_ADD(1, “LOAD GAME”);
MENU_ADD(2, “ALL CHARACTERS”);
if (Check_BGM_Exist(1)) {
MENU_ADD(3, “BGM Test”);
}

int nSelect = MENU_SELECT();
switch (nSelect) {
case 0:
BackgroundSet(仭Welcome);
g_ADVEngine.SetShowMsgWindow(true);

jump Scene001;
break;
case 1:
LoadMenu();
break;
case 2:
BackgroundSet(仭Welcome);
g_ADVEngine.SetShowMsgWindow(true);

AllCharTest();
break;
case 3:
g_ADVEngine.SetShowMsgWindow(true);
BGM_Test();
break;
}
}

}

// Shock
void Shock(void)
{
SACT_QUAKE_SCREEN(128, 128, 1000, false);

}

// BGM
void BGM_Play(int nBGM)
{
g_ADVEngine.PlayBGM(nBGM);

}

void BGM_Stop(void)
{
g_ADVEngine.StopBGM();

}

bool Check_BGM_Exist(int nBGM)
{
return g_ADVEngine.IsExistBGM(nBGM);

}

bool BGM_IsPlay(void)
{
return g_ADVEngine.IsPlayBGM();

}

//TEST
//
void AllCharTest(void)
{
int i;

BackgroundSet(仭妛墍丒嫵幒);
僋儘僗僼僃乕僪();

for (i = 0; i < 11000; i++) {
if (!CG_IS_EXIST(i)) continue;

LeftCharSet(i);
僋儘僗僼僃乕僪(0);

for (;;) {
if (KC_IsNextPage()) {
KEY_CLEAR();
break;
}
}
}

}

void BGM_Test(void)
{
int i = 1;

for (;;) {
if (Check_BGM_Exist(i)) {
BGM_Play(i);

S(“%03D” % i);
‘Song Playing……’A;
}
i += 1;
if (i > 500) i = 1;
}
}

// ShowName
void Name(string szName)
{
// Aims at reset
sact_text_metrics_t tmBackup;
MES_GET_METRICS(tmBackup);

MES_SET_COLOR(255, 128, 128);
MES_SET_SIZE(24);

S(“亂 %s 亃” % szName);
R();

// reset
MES_SET_METRICS(tmBackup);

}

..2005/ 1/21(Fri) 21:03[1566]
++ af (同好)27灌
///////////////////////////////////////////////////////////////////////////////
// CADVEngine.jaf
// Coder.Yudai Senoo

class CADVEngine {
// 暻巻
CADVSprite m_spWallpaper;

// 攚宨
CADVSprite m_spBack;

// 棫偪僉儍儔榞
CADVSprite m_spLeftFrame,m_spRightFrame;

// 棫偪僉儍儔
CADVSprite m_spLeftChara,m_spRightChara;

// 儊僢僙乕僕僂傿儞僪僂
array@CADVSprite m_aspMsgWindow[3];
int m_nSelectMsgWindow;

// 俛俧俵
int m_nBGM;

// 忣曬
int m_nViewWidth,m_nViewHeight;

private:
void SetWaitMarkInfo(int nNum);

public:
CADVEngine(void);

// 嵞峔抸
void Recreate(void);

// 暻巻曄峏
void SetWallpaper(int nCG);

// 攚宨曄峏
void SetBack(int nCG);

// 僉儍儔曄峏
void SetLeftChara(int nCG);
void SetRightChara(int nCG);

// 儊僢僙乕僕僂傿儞僪僂愗傝懼偊
void SetMsgWindowInfo(int nNum);
void SetShowMsgWindow(bool bShow);

// 俛俧俵
void PlayBGM(int nBGM);
void StopBGM(void);
bool IsExistBGM(int nBGM);
bool IsPlayBGM(void);

//PicSwitch
void PicSwitch(int nCG, ref cg_metrics_t cm);

};

CADVEngine::CADVEngine(void)
{
// 價儏乕僒僀僘庢摼
SCREEN_GET_SIZE(m_nViewWidth, m_nViewHeight);

// 倅僆乕僟乕愝掕
m_spWallpaper.SetZ(1);
m_spBack.SetZ(2);
m_spLeftFrame.SetZ(3);
m_spLeftChara.SetZ(4);
m_spRightFrame.SetZ(5);
m_spRightChara.SetZ(6);

// 暻巻愝掕
m_spWallpaper.SetCG(35000);

// 僉儍儔榞愝掕
m_spLeftFrame.SetCG(30000);
m_spRightFrame.SetCG(30000);

m_spRightFrame.SetPos(m_nViewWidth – m_spRightFrame.GetWidth(), 0);

m_spLeftFrame.SetShow(false);
m_spRightFrame.SetShow(false);

// 儊僢僙乕僕僂傿儞僪僂榞
m_aspMsgWindow[0].SetCG(30001);
m_aspMsgWindow[1].SetCG(30002);
m_aspMsgWindow[2].SetCG(30003);

m_aspMsgWindow[0].SetPos(0, m_nViewHeight – m_aspMsgWindow[0].GetHeight());
m_aspMsgWindow[1].SetPos(0, m_nViewHeight – m_aspMsgWindow[0].GetHeight());
m_aspMsgWindow[2].SetPos(m_nViewWidth – m_aspMsgWindow[2].GetWidth(), m_nViewHeight – m_aspMsgWindow[0].GetHeight());

m_aspMsgWindow[0].SetZ(8);
m_aspMsgWindow[1].SetZ(8);
m_aspMsgWindow[2].SetZ(8);

// 儊僢僙乕僕僂傿儞僪僂愝掕
SetMsgWindowInfo(0);

}

void CADVEngine::SetMsgWindowInfo(int nNum)
{
int i;

m_nSelectMsgWindow = nNum;

// 昞帵僼儔僌愗傝懼偊
for (i = 0; i < m_aspMsgWindow.Numof(); i++) {
m_aspMsgWindow[i].SetShow(i == nNum);
}

SP_SET_TEXT_POS(m_aspMsgWindow[nNum].GetSp(), 16, 24);
SP_SET_TEXT_HOME(m_aspMsgWindow[nNum].GetSp(), 16, 24);

MES(m_aspMsgWindow[nNum].GetSp());

// 儊僢僙乕僕暥帤憰忺愝掕
sact_text_metrics_t tm;
tm.nSize = 32;
tm.nShadowPixelL = 1;
tm.nShadowPixelR = 1;
tm.nShadowPixelU = 1;
tm.nShadowPixelD = 1;
tm.nShadowColorR = 0;
tm.nShadowColorG = 0;
tm.nShadowColorB = 0;

MES_SET_METRICS(tm);

// 儊僢僙乕僕暥帤僗僺乕僪愝掕
MES_SET_WAIT(50);

// 僉乕擖椡懸偪儅乕僋
SetWaitMarkInfo(nNum);

}

void CADVEngine::SetShowMsgWindow(bool bShow)
{
SP_SET_SHOW(m_aspMsgWindow[m_nSelectMsgWindow].GetSp(), bShow);

}

void CADVEngine::SetWaitMarkInfo(int nNum)
{
mes_mark_metrics_t mmm;
mmm.AddCG(36000, 36001, 36002, 36003, 36004, 36005, 36006, 36007);
mmm.SetTimeInterval(250);

switch (nNum) {
case 0:
mmm.SetPos(750, 560);
break;
case 1:
mmm.SetPos(430, 550);
break;
case 2:
mmm.SetPos(770, 550);
break;
}

MES_MARK_SET(mmm);

}

void CADVEngine::Recreate(void)
{
int i;

m_spWallpaper.Recreate();
m_spBack.Recreate();
m_spLeftFrame.Recreate();
m_spRightFrame.Recreate();
m_spLeftChara.Recreate();
m_spRightChara.Recreate();

for (i = 0; i < m_aspMsgWindow.Numof(); i++)
m_aspMsgWindow[i].Recreate();

// 儊僢僙乕僕僂傿儞僪僂愝掕
SetMsgWindowInfo(m_nSelectMsgWindow);

// 俛俧俵嵞惗
int nBGM = m_nBGM;
StopBGM();
PlayBGM(nBGM);

}

void CADVEngine::SetWallpaper(int nCG)
{
m_spWallpaper.SetCG(nCG);

}

void CADVEngine::SetBack(int nCG)
{
m_spBack.SetCG(nCG);

}

void CADVEngine::SetLeftChara(int nCG)
{
m_spLeftChara.SetCG(nCG);

m_spLeftFrame.SetShow(m_spLeftChara.IsExist());

}

void CADVEngine::SetRightChara(int nCG)
{
m_spRightChara.SetCG(nCG);
m_spRightFrame.SetShow(m_spRightChara.IsExist());

if (m_spRightChara.IsExist()) {
m_spRightChara.SetPos(m_nViewWidth – m_spRightChara.GetWidth(), 0);
}

}

..2005/ 1/21(Fri) 21:04[1567]
++ af (同好)28灌

void CADVEngine::PlayBGM(int nBGM)
{
if (nBGM > 0 && MSC_IS_EXIST(nBGM)) {
MSC_PLAY(nBGM, 500);
}

m_nBGM = nBGM;

}

void CADVEngine::StopBGM(void)
{
if (m_nBGM > 0 && MSC_IS_PLAY()) {
MSC_STOP(500);
}

m_nBGM = 0;

}

bool CADVEngine::IsExistBGM(int nBGM)
{
if (nBGM > 0) {
return MSC_IS_EXIST(nBGM);
}

return false;

}

bool CADVEngine::IsPlayBGM(void)
{
return MSC_IS_PLAY();

}

// 僀儞僗僞儞僗
CADVEngine g_ADVEngine;

//————————–ADD————————–
//Added by af 05.1.20
//
void CADVEngine::PicSwitch(int nCG, ref cg_metrics_t cm)
{
// mes_mark_metrics_t mmm;
// mmm.AddCG(36000, 36001, 36002, 36003, 36004, 36005, 36006, 36007);
// mmm.SetTimeInterval(250);
//
//
// MES_MARK_SET(mmm);
//int CG_GET_METRICS(int nCG, ref cg_metrics_t cm);
//cg_metrics_t
//
//
//
// __DATE__
//
//
// cg_metrics_t
//
}

//————————–ADD——-

..2005/ 1/21(Fri) 21:04[1568]
++ af (同好)29灌
///////////////////////////////////////////////////////////////////////////////
// CADVSprite.jaf
// Coder.Yudai Senoo

class CADVSprite {
int m_nSp; // 僗僾儔僀僩斣崋

int m_nCG; // 尰嵼撉傒崬傫偱偄傞俠俧斣崋

int m_nX, // 昞帵嵗昗
m_nY,
m_nZ; // 倅抣

bool m_bShow; // 昞帵僼儔僌

public:
CADVSprite(void);

// 俠俧偺撉傒崬傒
void SetCG(int nCG);

// 嵗昗愝掕
void SetPos(int nX, int nY);
void SetZ(int nZ);

// 昞帵僼儔僌愝掕
void SetShow(bool bShow);

// 僗僾儔僀僩斣崋偺庢摼
int GetSp(void) { return m_nSp; }

// 僗僾儔僀僩僒僀僘偺庢摼
// 僗僾儔僀僩偑柍偄応崌偼0偑曉傝傑偡
int GetWidth(void);
int GetHeight(void);

// 嵞峔抸
void Recreate(void);

// 僗僾儔僀僩偑懚嵼偡傞偐偳偆偐挷傋傞
bool IsExist(void) { return m_nSp != -1; }

};

CADVSprite::CADVSprite(void)
{
m_nSp = -1;
m_nCG = -1;

m_bShow = true;

}

void CADVSprite::SetCG(int nCG)
{
m_nCG = nCG;

if (!CG_IS_EXIST(nCG)) {
if (m_nSp != -1) {
SP_DEL(m_nSp);
m_nSp = -1;
}

return;
}

if (m_nSp == -1)
m_nSp = SP_GET_UNUSE_NUM();

SP_SET_CG(m_nSp, nCG);
SP_SET_POS(m_nSp, m_nX, m_nY);
SP_SET_Z(m_nSp, m_nZ);

SP_SET_SHOW(m_nSp, m_bShow);

}

void CADVSprite::SetPos(int nX, int nY)
{
m_nX = nX;
m_nY = nY;

if (m_nSp != -1) {
SP_SET_POS(m_nSp, nX, nY);
}

}

void CADVSprite::SetZ(int nZ)
{
m_nZ = nZ;

if (m_nSp != -1) {
SP_SET_Z(m_nSp, nZ);
}

}

void CADVSprite::SetShow(bool bShow)
{
m_bShow = bShow;

if (m_nSp != -1) {
SP_SET_SHOW(m_nSp, m_bShow);
}

}

void CADVSprite::Recreate(void)
{
m_nSp = -1;
SetCG(m_nCG);

}

int CADVSprite::GetWidth(void)
{
if (m_nSp == -1) return 0;

int nWidth, nHeight;
SP_GET_SIZE(m_nSp, nWidth, nHeight);

return nWidth;

}

int CADVSprite::GetHeight(void)
{
if (m_nSp == -1) return 0;

int nWidth, nHeight;
SP_GET_SIZE(m_nSp, nWidth, nHeight);

return nHeight;

}

..2005/ 1/21(Fri) 21:05[1569]
++ af (同好)30灌
终于写完了,希望能给后来者一些帮助.

错误处肯定很多.我真在不断完善中

..2005/ 1/21(Fri) 21:06[1570]
一月
20
2005

大恶司汉化版截图

97
作者:AirForce


大恶司汉化版截图

一月
20
2005

日式游戏开发工具资源

4
作者:AirForce

先发布一个日文游戏文本编辑器


JGameText.rar
描述:
日文游戏文本编辑器

下载
文件名: JGameText.rar
文件大小: 23.16 KB
下载过的: 文件被下载或查看 48 次

这次给出的MAMITOOLS汉化版可以破解部分游戏资源.


mamitoolchs.rar
描述:
MAMITOOLS汉化版

下载
文件名: mamitoolchs.rar
文件大小: 178.09 KB
下载过的: 文件被下载或查看 47 次

这次给出一个ALICESOFT 的SYSTEM3.6的开发包(SDK)吧!
最新的3.9到官网下吧.
最最新的4.0要会员的…:cry:
___________________________________________


manual.rar
描述:
帮助手册(有AFIC汉化的一个文档)

下载
文件名: manual.rar
文件大小: 165.76 KB
下载过的: 文件被下载或查看 20 次



ALICE_SDK_36.rar
描述:
3.6 SDK

下载
文件名: ALICE_SDK_36.rar
文件大小: 365.29 KB
下载过的: 文件被下载或查看 17 次

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