九月, 2009 的文章
Mathematics of Shape Description: A Morphological Approach to Image Processing and Computer Graphics
Description: Image processing problems are often not well defined because real images are contaminated with noise and other uncertain factors. In Mathematics of Shape Description, the authors take a mathematical approach to address these problems using the morphological and set-theoretic approach to image processing and computer graphics by presenting a simple shape model using two basic shape operators called Minkowski addition and decomposition.
This book is ideal for professional researchers and engineers in Information Processing, Image Measurement, Shape Description, Shape Representation and Computer Graphics. Post-graduate and advanced undergraduate students in pure and applied mathematics, computer sciences, robotics and engineering will also benefit from this book.
Key Features
Explains the fundamental and advanced relationships between algebraic system and shape description through the set-theoretic approach
Promotes interaction of image processing geochronology and mathematics in the field of algebraic geometry
Provides a shape description scheme that is a notational system for the shape of objects
Offers a thorough and detailed discussion on the mathematical characteristics and significance of the Minkowski operators
http://www.file2box.com/sem8c1sv2i0z
Game Character Animation All in One
Description: Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character’s creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.
http://www.file2box.com/v5ijvulrs8v2
3D Game Programming All in One
Description: Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you’ll cover the techniques behind the programming, textures, and models that go into successful game creation. You’ll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
http://www.file2box.com/wiaa3zp5piz3
3D Game Programming for Teens
Description: “3D Game Programming for Teens” is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers javascript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. “3D Game Programming for Teens” assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.
http://www.file2box.com/7q9g5q1wt8h0
Beginning iPhone 3 Development: Exploring the iPhone SDK
Description: Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll see how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. In addition, you’ll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.
And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book’s companion site, at www.iphonedevbook.com.
The iPhone 3 update to the best-selling and most recommended book for iPhone developers
Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
The most complete, useful, and up-to-date guide to all things having to do with Apple’s iPhone SDK
http://www.file2box.com/09yt5267wizy
Description: Based on the best-selling first edition, Beginning Ruby: From Novice to Professional, Second Edition is the leading guide for every type of reader who wants to learn Ruby from the ground up.
The new edition of this book provides the same excellent introduction to Ruby as the first edition plus updates for the newest version of Ruby, including the addition of the Sinatra and Ramaze web application frameworks and a chapter on GUI development so developers can take advantage of these new trends.
Beginning Ruby starts by explaining the principles behind object-oriented programming and within a few chapters builds toward creating a full Ruby application. By the end of the book, in addition to in-depth knowledge of Ruby, you’ll also have basic understanding of many ancillary technologies such as SQL, XML, web frameworks, and networking.
Introduces readers to the Ruby programming language
Takes readers from basic programming skills to web development with topics like Ruby-based frameworks and GUI programming
Covers many ancillary technologies in order to provide a broader picture (e.g., databases, XML, network daemons)
What you’ll learn
Understand the basics of Ruby and object-oriented building blocks.
Work with Ruby libraries, gems, and documentation.
Work with files and databases.
Write and deploy Ruby applications.
Explore Ruby web frameworks and aspects of network programming with Ruby.
Develop desktop and GUI applications with Ruby.
http://www.file2box.com/bomrnz9k8oxa
Drupal 6 Content Administration
Description: Maintain, add to, and edit content of your Drupal site with ease
Keep your Drupal site up to date: easily edit, add to, and maintain your site’s content, even if you’ve never used Drupal before!
Covers the full range of content that you might want on your site: richly formatted text, images, videos, as well as blog posts, calendar events, and more
Get to grips with managing users, slaying spam, and other activities that will help you maintain a content-rich site
Concise, targeted information with easy-to-follow hands-on examples
Often a company hires a web designer to build its Drupal site, and then takes over running the site in house. This book is for the Content Editors concerned with the ongoing creation and maintenance of the site content.
In a few hours, you’ll have the knowledge needed to maintain and edit your web site as a content-rich place that visitors return to again and again. There are many books available to help you administer a Drupal site, but this is the only one specifically for Content Editors. This book doesn’t cover designing or creating a site. However, anybody who has built their own site but needs some help using the article management features will also benefit from it.
This book is a quick-start guide, aimed at Content Editors. The author’s experience enables him to explain in an efficient and interactive manner how you can keep your site up to date. The book begins with a discussion of content management and Drupal and then teaches you how to create content, add elements to it, and make the content findable. You will then learn to set up the framework for a creative team and the various options for editing content offline, their benefits and pitfalls.
This book helps you to quickly and easily solve problems, and manage content and users for a web site. It will help you become a more effective and efficient manager of Drupal-based web sites.
http://www.file2box.com/h9xcpubdwo6c
Sakai Courseware Management: The Official Guide
Description: A comprehensive and pragmatic guide to using, managing, and maintaining Sakai in the real world /p>
Covers working with Sakai tools, the administration workspace, and more
Includes lots of ideas and best practices for teachers and trainers on using Sakai effectively
Create instructional materials and design students’ activities
A step-by-step approach with practical examples, ample screenshots, and comprehensive content for a wide target audience
This book is the officially endorsed Sakai guide. From setting up and running Sakai for the first time to creatively using its tools, this book delivers everything you need to know.
Written by Alan Berg, Senior developer at the IC and a Sakai fellow and Michael Korcuska, the executive director of the Sakai Foundation, and with significant contributions from the Sakai community, this book is a comprehensive study of how Sakai should be used, managed and maintained.
Sakai represents a Collaboration and Learning environment that provides the means of managing users, courses, instructors, and facilities, as well as a spectrum of tools including assessment, grading, and messaging.
Sakai is loaded with many handy software tools, which help you in online collaboration. You can improve your coursework using features that supplement and enhance teaching and learning. You can use tools that will help you organize your communication and collaborative work.
The book opens with an overview that explains Sakai, its history and how to set up a demonstration version. The underlying structures within Sakai are described and you can then start working on Sakai and create your first course or project site using the concepts explained in this book. You will then structure online courses for teaching and collaboration between groups of students. Soon after mastering the Administration Workspace section you will realize that there is a vast difference between the knowledge that is required for running a demonstration version of Sakai and that needed for maintaining production systems. You will then strengthen your concepts by going through the ten real-world situations given in this book.
The book also discusses courses that have won awards, displays a rogue’s gallery of 30 active members of the community, and describes what motivates management at the University of Amsterdam to buy into Sakai. Finally, the executive director of the Sakai Foundation looks towards the future.
http://www.file2box.com/b74cmar25suh
Microsoft Visual Studio 2008 Programming
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Description: Take your Microsoft Visual Studio 2008 programming skills to the top tier “A must-read for experienced developers who want to dive deeply into Visual Studio 2008. The authors provide practical guidance combined with real-world applicability. The best of Visual Studio 2008 uncovered-buy this book!” –Michelle Clarke, Program Manager, Microsoft Ireland Maximize every powerful programming feature available in Visual Studio 2008 with expert instruction from two Microsoft MVPs. Through clear explanations and real-world code samples, Microsoft Visual Studio 2008 Programming reveals how to develop innovative, high-performance applications with C# and VB.NET. Learn how to deploy ADO.NET and WCF services, incorporate XML and Ajax scripts, build hack-resistant code, and much more. The latest security tools, visualizers, and debuggers are also covered in detail. |
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http://www.file2box.com/9zxa5wwigvqz









